Designing tools that bridge creative intent and machine intelligence. Rooted in architecture, software engineering, and VFX, with a focus on building parametric and AI-powered systems that accelerate iteration while preserving authorship and clarity. I earned a Bachelor of Architecture from Cornell University, where my academic and ongoing research explores how artificial intelligence can be integrated into design workflows in ways that are both technically rigorous and creatively empowering.
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A 3D-driven AI image and asset generation platform built as a Blender add-on. Texturaizer streams scene data to ComfyUI for controllable, prompt-based outputs—featuring 60 FPS multipass rendering, localized prompting, and modular UI design. Developed to accelerate iteration while preserving creative authorship, it reflects an ongoing focus on bridging artist intent and machine intelligence.